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Introduction


This simulation game offers players an immersive experience into the daily challenges faced by individuals with various disabilities. Each scene is thoughtfully designed to reflect a specific disability, placing players in scenarios that highlight the obstacles and problem-solving required in everyday life. For example, players can navigate the difficulties of crossing a road with visual impairment, showcasing the heightened sensory challenges and limited field of view.

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Purpose


The purpose of InTheirShoes is to immerse users in the daily challenges faced by individuals with disabilities, fostering empathy and awareness through realistic virtual reality experiences. By promoting understanding and inclusivity, the app aims to inspire social change and empower users to advocate for a more compassionate society.

About The Game


Theme


Social Good: Disability Awareness.


Key Features


  • Immersive VR gameplay across four disability scenarios: visual impairment, hearing impairment, physical disability, and dyslexia.
  • Interactive objectives tied to real-world challenges.
  • Accessibility-focused game design.
Game Screenshot
Blind Man

Visual Impairment Simulation


The player takes on the role of an adult with limited vision, experiencing a narrow field of view where traffic lights blur together. Surrounding sounds like car horns and engine noise are amplified, creating an overwhelming sensory environment.

Deaf Girl

Hearing Impairment Simulation


The player assumes the role of a young adult with hearing impairment working at a café. When a customer complains about a missing item, the player relies on visual cues and the environment to solve the issue.

Dyslexia Boy

Mental Impairment Simulation


The player becomes a child with dyslexia in a classroom. A scrambled sentence appears on the blackboard, and the player must arrange letter blocks to correct it.

Wheelchair Girl

Physical Impairment Simulation


The player, in the role of an elderly person, navigates a steep slope in a wheelchair. They must use hand gestures in VR to push or pull the wheelchair, maintaining momentum to avoid rolling back down.

User Experience in Action: Usability Testing


With inclusivity in mind, we conducted a usability test with our persona, who has a connection to someone with dyslexia. This allowed us to better understand accessibility challenges and refine our experience.

Watch the video to learn more about the testing process, and check out the next video to see our final product, improved based on the challenges we encountered during usability testing.

Step into the experience: Project Walkthrough


This walkthrough showcases our final project, improved for inclusivity based on usability testing feedback.

Our Vision & Plan: Project Proposal


Download our proposal PDF to explore the full game design, from concept to execution.

Goals & Objectives


1

Foster Empathy and Understanding Among Youngsters

Objective:
Create an immersive environment that allows players to experience the world from the perspective of individuals with disabilities. By stepping into their shoes, the game will encourage players to understand and connect with the daily challenges faced by those with disabilities.

Solution:
Through realistic scenarios where players navigate tasks such as navigating through a busy street with a visual impairment or using assistive devices for mobility, players will develop empathy and become more aware of the emotional and physical hurdles that others face.

2

Reduce Stigma and Discrimination Through Interactive Learning

Objective:
Challenge stereotypes and misconceptions by placing players in situations where they must confront and overcome barriers caused by discrimination. The game will encourage reflection and promote inclusivity.

Solution:
Scenarios like interacting with others while dealing with a disability, or facing discrimination in public spaces (e.g., being ignored, misunderstood, or dismissed), will allow players to feel the impact of stigma firsthand, fostering awareness and encouraging behavioral change.